


It would seem the Blizzard's way of putting it (the second sentence in the picture) is, by the strictest semantics, incorrect (or at least incomplete).Īctually disregard everything I just wrote, apparently its far weirder than that, I just looked up the wiki page

Thanks a lot, this explanation makes sense This post was edited by Goomshill on 07:52am For example if you use it on a 3000 HP 75% lightning resist target, you'll deal 750 lightning damage, reduced to 17% pvp penalty -> 128 damage, reduced by 75% LR -> 32 HP lost. Its worth noting that static field is fully effective in PvP, its just not very good. If a monster has 90% light resist and conviction/LR reduce it to 10%, then static field will deal 25% of its current HP in damage that's reduced by 10% resistance -> 22.5% of its current HP lost. If the enemy is immune, conviction and lower resist apply at 1/5 their value, then item-based -resists works from there at full force. If they're already at 0% LR, they do nothing. Static field caps enemy lightning resistance for damage calculations at a range instead of the normal range.Įnemies can never have less than 0% lightning resist after -resist effects, and thus it will never do more than 25% of the enemy current HP per hit.Ĭonviction and lower resist can only lower an enemy down to 0% LR.
